Making Visuals.

Selected Works

András Gyenes

Experience

Cinematographer, Editor & Motion Designer

Gémklub

OCT 2023 — PRESENT
  • Filming, editing, and color grading tabletop game showcases, rule tutorials, and commercial spots.
  • Building procedural simulations and 3D motion graphics for brand assets.

3D Artist & Director

Independent Projects

2021 — PRESENT
  • Lighting, rendering, and compositing for independent visual projects.
  • Designing cinematic lighting, camera choreographies, and real-time visual sequences.

Education

Motion Picture Cinematographer

Budapest Metropolitan University

2021 — 2024
  • Camera operation, studio lighting, and color grading.
  • Cinematographer on short films: lighting setups and camera movement.
2016 — 2021
  • Studio, portrait, documentary, and architectural photography.
  • Analogue darkroom techniques, film development, and fine-art printing.

Expertise & Toolkit

Core Expertise

  • 3D Modeling & Texturing Hard-surface asset production, clean topology, and PBR texturing.
  • Cinematography & Lighting Practical camera work, physical light behavior, and framing applied to digital spaces.
  • Animation & Rigging Mechanical setups, procedural motion, and physics-based simulations.
  • Post-Production & Compositing Color grading, audio-reactive VFX, and video editing.

Software Stack

3D & Engine

Unreal Engine 5
Blender
Cascadeur
iClone

Materials & 2D

Substance Painter
Marmoset Toolbag
Photoshop
Lightroom

Post & Motion

DaVinci Resolve
Premiere
After Effects
ElevenLabs

Membership

Tools

Unreal Engine 5, MetaHuman, Blender, ElevenLabs

Category

Short Film

Overview

This project is a short film created in Unreal Engine 5, where I combined real-time technologies with artificial intelligence. My goal was to create a dark, atmospheric visual narrative, utilizing modern, integrated workflows from character design to the final render. Below, I present the technical background of the project and the details of the pipeline I built.

02 / 07 · Next Project
Ovidius on Aurora

Vacuum Crane

Tools

Blender, Substance Painter, Premiere

Client

GD Gép és Daru Kft.

Category

Product Visualization

The Brief

Built entirely in Blender, this project focused on showcasing complex industrial machinery. I developed an advanced custom rig to drive the intricate mechanical animations, pairing it with photorealistic HDRI studio lighting and dynamic camera moves to deliver a sleek, cinematic product presentation.

06 / 07 · Next Project
Gémklub Intro

Ovidius on Aurora

Tools

Unreal Engine 5

Category

3D Light Study

03 / 07 · Next Project
Untitled 01

Untitled 01

Tools

Unreal Engine

Category

3D Study

04 / 07 · Next Project
Enceladus Gun

Enceladus Gun

Tools

Blender, Substance, Marmoset, Lightroom Classic

Category

Hard Surface Modeling

The Concept

A personal exploration into heavy industrial sci-fi and mecha design. The goal was to create a production-ready hero asset that felt highly functional, mechanically logical, and authentically weathered.

05 / 07 · Next Project
Vacuum Crane

Gémklub Intro

Tools

Unreal Engine, Premiere

Client

Gémker-Gémklub Kft.

Category

Motion Design

The Sequence

A dynamic, high-energy motion design intro. Leveraging UE5's real-time rendering, I orchestrated hundreds of individual 3D pieces to fluidly snap into the brand's precise logo geometry.

Dynamic Simulations

The primary challenge was orchestrating the movement of hundreds of distinct 3D board game pieces. Utilizing Unreal Engine's advanced physics and particle simulations, I generated an organic, fluid motion that perfectly snaps into the exact geometry of the Gémklub logo at the sequence's climax.

Visual Identity

Aligning with the brand's identity, I designed a clean, high-contrast visual style. Illuminated by dramatic studio lighting, the crisp white pieces stand out sharply against the deep corporate blue background. Real-time rendering allowed for rapid iterations on specular highlights and motion blur, guaranteeing a polished, broadcast-ready result.

07 / 07 · Next Project
SZT3 Pillangó

SZT3 Pillangó Visualizer

Tools

Unreal Engine (Niagara), Blender, Premiere

Category

Visualization

The Concept

The official visualizer for 'Pillangó', an atmospheric track that demanded an equally mesmerizing visual representation. I used Unreal Engine's Niagara system to create a dynamic, glowing entity that translates sound waves into fluid, procedural motion.

Audio-Reactive System

The core of the butterfly is driven completely by audio data. By feeding specific frequency bands and stems directly into the Niagara particle logic, I created a setup where the emission rate, turbulence, and flow direction of the digital 'dust' instantly react to the music's rhythm and intensity.

Atmospheric Lighting & Camera Dynamics

To elevate the complex particle simulations, I applied my background in cinematography to the digital space. Using Unreal Engine's real-time lighting, I crafted a moody, high-contrast environment. The dynamic camera movements were carefully choreographed to breathe with the music, turning a technical simulation into a cohesive, cinematic journey.

01 / 07 · Next Project
Membership
ESC

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