I build real-time 3D scenes using UE5 and Blender.

From production-ready assets to fully lit real-time sequences.

Selected Works

A collection of recent projects focusing on product visualization, world-building, and procedural generation.

Toolkit & Pipeline

Modern pipelines require modern tools. I utilize industry-standard software to ensure seamless integration from concept to real-time rendering.

3D & Animation

Blender
Unreal Engine 5
Cascadeur
iClone

Materials & Rendering

Substance Painter
Marmoset Toolbag

Post-Production

DaVinci Resolve
Premiere Pro
After Effects
ElevenLabs

2D & Photography

Photoshop
Lightroom
InDesign

András Gyenes

Experience

OCT 2023 — PRESENT

Cinematographer, Editor & Motion Designer

Gémker-Gémklub Kft. / gemklub.hu

  • Executing end-to-end video production: shooting and editing game showcase videos, instructional tutorials, and high-impact short-form social media content.
  • Developing procedural simulations and stylized 3D animations to elevate the company's visual identity.
2021 — PRESENT

Freelance 3D Artist & Director

Independent Projects

  • Managing full-scale cinematic and visualization projects from concept to final render.
  • Creating full 3D scenes, production-ready hard-surface models, and audio-reactive simulations.

Education

2021 — 2024

Motion Picture Cinematographer

Budapest Metropolitan University

  • Intensive hands-on training in cinematic lighting setups, practical camera operations, and color grading within professional studio environments.
  • Acted as Director of Photography on multiple independent short films, overseeing lighting design, grip, and camera movement from pre-production to final wrap.
2016 — 2021

Art and Media Photographer

Secondary School of Visual Arts (Kisképző)

  • Developed comprehensive skills in visual composition, color theory, and studio lighting at one of Hungary's most prestigious visual arts institutions.
  • Gained extensive hands-on experience in darkroom techniques, film processing, and fine art printing, cultivating a keen eye for detail and aesthetics.

Expertise & Toolkit

Core Expertise

  • 3D Modeling & Texturing Hard-surface asset production, optimized topology, and PBR texturing pipelines.
  • Cinematography & Lighting Applying real-world camera techniques, physical light behavior, and framing to digital spaces.
  • Animation & Rigging Mechanical setups, dynamic procedural motion, and physics-based simulations.
  • Post-Production & Compositing Advanced color grading, audio-reactive VFX, and seamless cinematic editing.

Software Stack

3D & Engine

Unreal Engine 5
Blender
Cascadeur
iClone

Materials & Rendering

Substance Painter
Marmoset Toolbag

Post & 2D

DaVinci Resolve
Premiere Pro
After Effects
Photoshop
Lightroom
ElevenLabs

Membership

Role

Director & 3D Generalist

Tools

Unreal Engine 5, MetaHuman, Blender, ElevenLabs

Category

Short Film

Overview

This project is a short film created in Unreal Engine 5, where I combined real-time technologies with artificial intelligence. My goal was to create a dark, atmospheric visual narrative, utilizing modern, integrated workflows from character design to the final render. Below, I present the technical background of the project and the details of the pipeline I built.

Next Project Enceladus Gun

Vacuum Crane

Role

3D Lead & Lighting

Tools

Blender, Substance Painter, Premiere

Client

GD Gép és Daru Kft.

The Brief

Built entirely in Blender, this project focused on showcasing complex industrial machinery. I developed an advanced custom rig to drive the intricate mechanical animations, pairing it with photorealistic HDRI studio lighting and dynamic camera moves to deliver a sleek, cinematic product presentation.

Next Project Enceladus Gun

Enceladus Gun

Role

Hard Surface Modeler

Tools

Blender, Substance, Marmoset, Lightroom Classic

Category

Hard Surface Modeling

The Concept

A personal exploration into heavy industrial sci-fi and mecha design. The goal was to create a production-ready hero asset that felt highly functional, mechanically logical, and authentically weathered.

Next Project Gémklub Intro

Gémklub Intro

Role

Motion Designer

Tools

Unreal Engine, Premiere

Client

Gémker-Gémklub Kft.

Category

Motion Design

The Sequence

A dynamic, high-energy motion design intro. Leveraging UE5's real-time rendering, I orchestrated hundreds of individual 3D pieces to fluidly snap into the brand's precise logo geometry.

Dynamic Simulations

The primary challenge was orchestrating the movement of hundreds of distinct 3D board game pieces. Utilizing Unreal Engine's advanced physics and particle simulations, I generated an organic, fluid motion that perfectly snaps into the exact geometry of the Gémklub logo at the sequence's climax.

Visual Identity

Aligning with the brand's identity, I designed a clean, high-contrast visual style. Illuminated by dramatic studio lighting, the crisp white pieces stand out sharply against the deep corporate blue background. Real-time rendering allowed for rapid iterations on specular highlights and motion blur, guaranteeing a polished, broadcast-ready result.

Next Project SZT3 Pillangó

SZT3 Pillangó Visualizer

Role

3D Artist

Tools

Unreal Engine (Niagara), Blender, Premiere

Category

Visualization

The Concept

The official visualizer for 'Pillangó', an atmospheric track that demanded an equally mesmerizing visual representation. I used Unreal Engine's Niagara system to create a dynamic, glowing entity that translates sound waves into fluid, procedural motion.

Audio-Reactive System

The core of the butterfly is driven completely by audio data. By feeding specific frequency bands and stems directly into the Niagara particle logic, I created a setup where the emission rate, turbulence, and flow direction of the digital 'dust' instantly react to the music's rhythm and intensity.

Atmospheric Lighting & Camera Dynamics

To elevate the complex particle simulations, I applied my background in cinematography to the digital space. Using Unreal Engine's real-time lighting, I crafted a moody, high-contrast environment. The dynamic camera movements were carefully choreographed to breathe with the music, turning a technical simulation into a cohesive, cinematic journey.

Next Project Vacuum Crane
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